Uses of Class
edu.byu.phun.GroupObj

Packages that use GroupObj
edu.byu.phun   
edu.byu.phun.body   
 

Uses of GroupObj in edu.byu.phun
 

Subclasses of GroupObj in edu.byu.phun
 class Axes
          This will display a trio of coordinate axes centered at the origin.
 

Methods in edu.byu.phun that return GroupObj
 GroupObj Win3D.getSceneObject()
          Returns the object that contains the scene being displayed.
 

Methods in edu.byu.phun with parameters of type GroupObj
 void Win3D.setSceneObject(GroupObj newScene)
          This will change the scene.
 

Uses of GroupObj in edu.byu.phun.body
 

Subclasses of GroupObj in edu.byu.phun.body
 class Arm
          This defines an arm for the male body.
 class BodyPart
          This is the super class of all of the body parts.
 class Eye
          This is a spherical eyeball centered at the origin with a radius of 1.0.
 class Foot
          This is the foot of the body.
 class ForeArm
          The forearm is all of the arm below the elbow.
 class Hand
          Creates a hand object.
 class Head
          This creates a human head with two eyes, two eyebrows, a nose a upperLip and hair.
 class Leg
          This is a Leg object that controls the knee flex and the foot.
 class LowerLeg
          This contains the calf, shin and foot.
 class MaleBody
          This creates a male body standing at the origin and about 6 units high.
 class Torso
          This creates the chest and waist area of a male body.
 class Waist
          Creates the waist and hip area.